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LIMBO for PlayStation Vita is on the way!!

Another exciting chapter for the team here at Double Eleven....we have developed the debut mobile console version of LIMBO for Playdead on the PlayStation®Vita (PS Vita™).

LIMBO was originally released in 2010 and garnered many awards including “Best Indie Game” in the 2012 PSN Gamers’ Choice Awards and Apple’s Design Award in 2012.

LIMBO is the next big title after LittleBigPlanet™ to come through the Double Eleven doors. The original version of the game saw three and a half years of meticulous development and is an extraordinary artistic accomplishment.

“LIMBO for us is the gaming equivalent of a priceless painting. Rarely do all the right ingredients come together in the industry to allow for the creation of a game like LIMBO, as it did for Playdead. We feel truly honoured to be the first external developer to work on LIMBO, and bring it to the PlayStation Vita. The team has worked tirelessly to ensure all the details, subtleties and nuances have been preserved from its home console legacy ”, says Mark South, COO at Double Eleven.

“This version of the game is for the first time being made externally”, says Dino Patti, Playdead CEO told us. “In the way we work there is normally no room for outsourcing, but the talented team at Double Eleven has convinced us that this was the right decision.”

Shahid Ahmad, Senior Business Development Manager for Sony Computer Entertainment Europe commented, “Having the first mobile version of LIMBO on PlayStation Vita is part of our enduring commitment to ensure it has a strong, competitive catalogue of quality titles. Both Playdead and Double Eleven have shown a tremendous amount of energy and attention to detail in re-creating the PS3 experience on PlayStation Vita.”

We were truly honoured to be the first external developers to create a version of LIMBO. Naturally we have done our utmost to make it excellent and do justice to the game. We hope that you will enjoy playing it as much as we enjoyed developing it!

The PS Vita version of LIMBO is released June 5th, don't forget to check it out!
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Our Games

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LittleBigPlanet PS Vita was an extraordinary project for Double Eleven. When Sony approached us with the prospect we were very excited with the challenge it posed. Getting the PS3 predecessor running on the Vita was the first step. Once we had achieved that, we knew we could do it. We were lucky to have an especially experienced team already, but this game was going to be a massive undertaking and we realised we’d have to expand. Sony's trust was a compliment to our work and nothing stated that clearer than when we were asked us to become one of their exclusive studios. We signed, and got to work on LBP Vita straight away knowing what a magnificent achievement it would be as our first released title.

Taking Media Molecule's baby was a huge responsibility. Not only did Mm help establish one of Sony’s best known brands, but they also created a community of adoring fans that we knew we wanted to impress. Alex Evans was always bursting with enthusiasm for us and the project; it was clear why so many have such a soft spot for LBP and his company. This was further motivation to do a really excellent job on the title.

We were never alone with Sackboy though. Tarsier Studios were responsible for the level design in the game and they had a long history steeped in Craftworld and the Imagisphere. As makers of most of the costumes for LBP2, we knew they understood the style and aesthetic of the universe better than most. Watching them develop the levels and art style alongside our programming was a real pleasure. Seeing their work and ambitions made us want to keep pushing the technology of the Vita harder and harder, permitting them to make more and more stunning content. The final result has been praised across the board, which is a really great feeling.

The reviews since launch have been excellent and we’re over the moon with the feedback we’ve received. Hitting the highest metacritic score for the platform at the time was a real achievement and reading some of the comments from journalists and reviewers has been a pleasure. LittleBigPlanet has, and always will be, a monumental milestone in the history of Double Eleven. Working on this title has taught us a lot and provided us with a lot, and we’ll develop greatly from the experience. We’re proud to forever be a part of the history of this defining Sony franchise.
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ABOUT US

About Us /// Our Offices
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  • Gareth Wright
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  • Kirsten Cummins
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About Us

What We Do

Double Eleven is an indie-friendly developer and publisher of video games, exclusively for the PlayStation Network. We look for developers of successful games and then help them realise their creations on the PlayStation 3 and PlayStation Vita.

We have a tremendous amount of development experience, which differentiates us from other publishers. This translates to a team that not only understands your game, but one that can really make your IP stand out on the Sony consoles; looking and playing its best. We’ve been doing it for years, and have some fantastic titles under our belts to prove it!

The bottom line? We create relationships with developers and other partners that play to each of our strengths, where the outcome is beneficial to everyone.

Our Ethos

The staff at Double Eleven consists of some of the UK’s finest. There’s a huge amount of talent and experience here from all levels of the games industry. Through hard work, integrity and solidarity, we are able to use that experience to create great games that people enjoy.

Our people create the value in our business, so investing in them is simply good business sense. From comprehensive compensation packages, career development planning and a transparent management structure, to entertainment facilities, extensive staff benefits and days out, we aim to ensure everyone believes there is no better place to work.