"Double11 is a highly technical and creative young games studio based in the north of England striving to push new handheld game platforms to their limits. We are currently working on high profile titles with Sony Computer Entertainment Europe and are looking forward to each of them being officially announced to the world.
John Rostron, Senior Director of XDev Studio Europe, says: "XDev Studio Europe are extremely pleased and excited to have the opportunity to work with Double 11 on forthcoming projects. The talent, enthusiasm and expertise brought by Double 11 will undoubtedly bring some exceptional gameplay experiences to PlayStation platforms over the coming months."
We are currently looking to expand our expert team of experienced games developers in our Middlesbrough head office and also accommodate remote working and very flexible working conditions. We look forward to hearing from you."
Read the full article here: Double Eleven on gamespress.com
Being the more global networking event that it was, we unfortunately found few links to the games industry present - how many “web developers” are there in the north?! - but we still met some interesting folk and enjoyed the evening. The buffet was delicious also; an important factor in my eyes....and stomach.
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Lee, James, Kim and myself (Olly) will also be in attendance to pass out business cards and return with a pocket-load of yours.
The pub quiz was good fun, if a little difficult during the picture round due to the dim “mood” lighting. We came third if I remember right. We also met some great people and took advantage of the over-saturated bar tab due to lower attendance. Let’s hope next year’s BoB will not be afflicted by such conditions again and I look forward to seeing you there. Good work GameHorizon.
The ‘Rise of the Micro Studio’ panel was also enlightening. Being a young start-up ourselves, it’s interesting to view comparisons of business models and methods. I also was intrigued by Vertical Slice’s talk on metrics - specifically their distinction between game metrics and player metrics, as they defined them. It will be interesting to see the progression of their research and future results; will “player metrics” prove to be an invaluable resource for game design?
It was also great to see some old friends from Sumo Digital, who very kindly openly hosted evening drinks in the Hilton after the day event was over.
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