(Unfortunately you'll have to wait until Thursday for Japan, Friday for the UK, and next Tuesday for the US)
We’ve had an incredible journey here at Double Eleven since the company was formed in 2010, and it’s a real defining moment for us to be releasing our first game. Our entire team have worked exceptionally hard to ensure Sackboy’s latest adventure fits perfectly onto Sony’s new handheld - we really wanted to make Media Molecule proud of our translation of their legacy onto the Vita.
With our partners at Tarsier Studios, we believe we’ve done it! The game has so far received excellent reviews and we are delighted to currently possess the highest Metacritic score for the platform to date. It means a great deal to us to have this amazingly positive feedback and we can’t wait to hear what the community thinks of our game too.
Check out a few snippets from some of the reviews below:
CVG – 9.2/10
“It's the best LittleBigPlanet single-player campaign on any format”
Edge – 9/10
“this is the most inventive LittleBigPlanet campaign yet”
“If you’ve been writing the series’ Vita appearance off as a compromise or a contractual obligation, you’re in for something of a treat.”
“Basically [my kids and I] create a skateboard of some description and then attach a rocket. The kids have had hours of fun, often in hysterics, driving it into various other objects or making jumps.”
PSNation – A+
“Taking everything unique about the Vita and mixing it seamlessly with the familiar gameplay of the series, Tarsier and Double Eleven have crafted the definitive version of LittleBigPlanet.”
IGN – 9/10
“It's everything you loved from the past games boiled down into a package you can play anywhere at any time.”
We are proud to announce that LittleBigPlanet PS Vita has gone gold. After many months of hard work and dedication, along with our partners Tarsier Studios, we can finally say that the game is finished!
Our coders have been bug fighting like heroes to ensure LBP PS Vita is as smooth a gaming experience as possible. And, although we know you guys excel at finding incredible and unique ways to use the Create tools, we’re sure you’ll be impressed with our efforts.
So get yourselves geared up for the September release, and start plotting those ingenious levels we know and love you for. The next Sackboy adventure is coming!
Previews of LittleBigPlanet PS Vita were recently sent far and wide to journalists all across the world wide web. Not long after, a slew of fantastic feedback-filled web pages from gaming news and fansites alike flooded our inbox. We were overwhelmed with the great previews we received and feel chuffed to be making something that so many of you clearly love. Reading the feedback was a warming delight and we thank you all kindly for it.
Here’s just a tiny handful of articles we plucked at random from the internet:
Not long to go now until we will be hitting the shop shelves and start reading the many reviews of the finished product. We can’t wait!
The North East Chamber of Commerce has printed a wonderful two-page article about us in their monthly NE Contact magazine. The article, also posted in the Northern Echo, is a flattering boast of our rapid rise to where we are now and compliments to our attitudes and offices. Although we try to remain humble, we are certainly proud of our successes, so it's great to have an organisation like the NECC describe our business progress so enthusiastically.
The article can be found in the July/August edition, available now. Click on the link below to download a digital version:
CONTACT Jul-Aug 2012 pages 54-55
This year we are once again showing off LittleBigPlanet PS Vita at the annual Gamescom event in Cologne. A cool new demo and trailer are on offer to provide another delectable taste of what’s to come in the full game. Not only are we showing off more of our lovely game, but Sony have also announced a Vita bundle due too. Currently set to be priced at €249 for the Wi-Fi device, look forward to the set being available this September.
Head on over to LittleBigPodcast’s coverage to take a look.
Ladies, Gentlemen and Sackpeople! Double Eleven are very excited to announce the release date of LittleBigPlanet PlayStation Vita!
We’ve been working really hard since the myriad of fantastic feedback and bug reports from the lovely public beta testers, and though we know some of you have been patiently (and some impatiently!) waiting for the finished game, we wanted to ensure it was a great addition to the LBP franchise.
So, without further ado, here are the dates!
Europe from Wednesday September 19th
America on Tuesday September 25th
Japan on Thursday September 20th
We can’t wait to see our lovely game on the shop shelves and hear what you all think about it.
Head over to the PlayStation Blog for more information.
After an enjoyable GameHorizon the week before last, a Double Eleven contingent is now heading down towards our southern shores for this year's Develop Brighton. Don't forget that we will be sponsoring the gamesindustry.biz International Summer Party after the event awards. So head on over and say 'hi'.
See you there!
How wonderful it is, then, to read such lovely feedback from you all; both on news sites and in forum posts. We can't show it all, but here are a few snippets from across the internet:
"It’s no longer reasonable to think of LittleBigPlanet as a platformer. It’s not. Having spent some time with an updated build of the beta that’s currently doing the rounds, Sackboy’s original focus – leaping around and grabbing onto sponge – might still manifest itself throughout the game but it’s a game much more focused on widening the scope on what this hugely powerful tool can deliver.
Further refined? Jumping is better, for starters: it’s less floaty and much easier to gauge your landings; the level design feels tighter, a no brainer given the inclusion of several key community designers from the earlier LittleBigPlanet games to the team, and it all just feels a little more snappier and exciting.
It’s not hard to appreciate how deep LittleBigPlanet Vita is and how important it is to the platform. Above everything else before – and that includes WipEout and Uncharted – LBP demonstrates just how powerful the Vita is and what it can do in the hands of talented developers. It’s visually strong, plays pretty much perfectly and offers more depth (and potential longevity) than everything else on the system put together. Hyperbole, perhaps, but the potential is there.
If there is such a thing as a killer app, this is it."
"The most striking thing the beta build of LittleBigPlanet on Vita is just how well the team behind it has captured the full home console experience.
LittleBigPlanet for PSP was an incredibly impressive feat of design, cramming a goodly proportion of the PS3 game onto a machine barely more powerful than toaster. But the forthcoming Vita title is shaping up to be a no-compromise entry in the series.
For one thing, it's looking gorgeous. Light sources react realistically to your Sack Person toddling past them, and textures appear tactile as you reach out and physically move many of them with a swipe of the touchscreen.
The toolset with which to make them is much expanded, and not not just with options to integrate touchscreen gestures into levels. Taking a leaf out of LittleBigPlanet 2's book, the level editor lets you make entirely new types of game."
"When I first laid eyes on the game, I was immediately surprised by the high-level graphics.LittleBigPlanet actually looks better on the Vita than it does on the PS3, and that's no exaggeration. While part of that will be due to the smaller screen, it's still quite astounding to note all of the crisp detail in the material of Sackboy's body."
There's still lots of work left to go, and thanks to those dedicated beta testers, we have a host of changes and bug fixes to make. The game will be better because of you, so a big 'thank you' is aimed at you all.
The NDA has now also been officially lifted, so feel free to tell all your friends, family and forum aquaintances of your experience on the beta and what you found in our game that you really liked. For us, we're going to continue working to ensure this lovely little PS Vita game is all that you hope for!