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BAFTA for Double Eleven?

Ladies and Gentlemen, raise your glasses and join us in celebrating our first BAFTA nomination for LittleBigPlanet Vita. As many of you know, the Double Eleven team have worked extremely hard to ensure that LBP Vita was the epitome of perfection when it came to the big release in September 2012. The team worked tirelessly in collaboration with Tarsier Studios in Sweden to make LBP Vita surpass the expectations of its ever growing fan base.

Let's take a look back over the beginnings of LittleBigPlanet; the first edition of the game was created with the aim of encouraging users to build their own communities and customise their own planets around the loveable character Sackboy. The first edition was a great success and it picked up multiple BAFTAs. LittleBigPlanet 2 picked up 2 BAFTA awards in the Family and Game Innovation categories, so to hear that our work on LittleBigPlanet Vita was also to be recognised with the same glitz, glamour and prestige of the 2 previous games, we felt truly honoured! LBP sales worldwide have remained consistently high since the release of the first game, again confirming that this game's story has truly taken the games world by storm.

The meta scores for each release of LBP have been consistently impressive, a trend that continued with LBP Vita. The Vita version received a white-hot reception from gamers the world over, making all of our hard work worth it to see the positive response that it received following its release. Whilst we obviously enjoy the awards and recognition for developing such an amazing game for Vita, the positive feedback from the people who play the game really makes us proud of what we have achieved. At the end of the day, we are also extremely proud that we managed to attain a meta score of that level in line with those of the previous games.

As it stands, LBP Vita has received the best response so far. Everyone involved in the development of the game feels an overwhelming sense of pride when it comes down to the final result and they feel honoured that their efforts have culminated in a BAFTA nomination. The ceremony is on 5th March and at Double Eleven we could not be more excited!!

They say it takes a village to raise a child, but it takes one hell of a group of developers to create such a successful game. Needless to say, we are keeping everything crossed for the big day!

Our Games

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The original Frozen Synapse was released in 2011, developed by indie studio Mode 7. It has since sold over 430,000 copies and received great critical acclaim, reaching an incredibly respectable score of 85 on Metacritic - including five stars from The Escapist and 9/10 from Edge.

We saw it as an excellent title to bring to PSN. Its revolutionary play style works exceptionally well in multiplayer, offering a whole new competitive model that is perfect for the Vita. Users can play multiple games concurrently, making it unlike any other online experience on the platform.

The single-player campaign has a deep and engrossing storyline and works as a great introduction to the skirmish and PvP modes. We believe it’s a great all-round game. Some of our team were playing it on lunch breaks before Mode 7 and ourselves had even began speaking about the potential for working on this project.

We don’t want to give too much away on what we plan to do with it, but ‘Frozen Synapse: Tactics’ is not simply a transition of the original onto console; we will be giving it a complete Double Eleven makeover.

It’s scheduled for release later in 2013, so keep an eye on our website and Facebook and Twitter pages for updates.

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ABOUT US

About Us /// Our Offices
  • Craig Braithwaite
  • Gareth Wright
  • Ian Thomas
  • Kirsten Cummins
  • Rob

About Us

What We Do

Double Eleven is an indie-friendly developer and publisher of video games, exclusively for the PlayStation Network. We look for developers of successful games and then help them realise their creations on the PlayStation 3 and PlayStation Vita.

We have a tremendous amount of development experience, which differentiates us from other publishers. This translates to a team that not only understands your game, but one that can really make your IP stand out on the Sony consoles; looking and playing its best. We’ve been doing it for years, and have some fantastic titles under our belts to prove it!

The bottom line? We create relationships with developers and other partners that play to each of our strengths, where the outcome is beneficial to everyone.

Our Ethos

The staff at Double Eleven consists of some of the UK’s finest. There’s a huge amount of talent and experience here from all levels of the games industry. Through hard work, integrity and solidarity, we are able to use that experience to create great games that people enjoy.

Our people create the value in our business, so investing in them is simply good business sense. From comprehensive compensation packages, career development planning and a transparent management structure, to entertainment facilities, extensive staff benefits and days out, we aim to ensure everyone believes there is no better place to work.