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LBP PS Vita Behind the Curtain Developer Diary

We have lifted the LBP curtains, revealing the passion both we and our brothers in arms Tarsier Studios have put into making the game an amazing experience.

Media Molecule have set the bar at a new height with the advent of the very first LBP. Both Tarsier and ourselves sought to pay homage to these efforts while creating something refreshing and original. PS Vita has been a tremendous platform for our game, taking full advantage of the new features the device brings as well as harnessing every drop of its processing power. We've always believed there is no better demonstrator of PS Vita's abilities than LBP PS Vita.

The folks at Tarsier have leveraged our tech to create what we believe is truly awesome gameplay. We hope it comes across in this video on how the game was designed!



Our Games

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The original Frozen Synapse was released in 2011, developed by indie studio Mode 7. It has since sold over 430,000 copies and received great critical acclaim, reaching an incredibly respectable score of 85 on Metacritic - including five stars from The Escapist and 9/10 from Edge.

We saw it as an excellent title to bring to PSN. Its revolutionary play style works exceptionally well in multiplayer, offering a whole new competitive model that is perfect for the Vita. Users can play multiple games concurrently, making it unlike any other online experience on the platform.

The single-player campaign has a deep and engrossing storyline and works as a great introduction to the skirmish and PvP modes. We believe it’s a great all-round game. Some of our team were playing it on lunch breaks before Mode 7 and ourselves had even began speaking about the potential for working on this project.

We don’t want to give too much away on what we plan to do with it, but ‘Frozen Synapse: Tactics’ is not simply a transition of the original onto console; we will be giving it a complete Double Eleven makeover.

It’s scheduled for release later in 2013, so keep an eye on our website and Facebook and Twitter pages for updates.

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ABOUT US

About Us /// Our Offices
  • Craig Braithwaite
  • Gareth Wright
  • Ian Thomas
  • Kirsten Cummins
  • Rob

About Us

What We Do

Double Eleven is an indie-friendly developer and publisher of video games, exclusively for the PlayStation Network. We look for developers of successful games and then help them realise their creations on the PlayStation 3 and PlayStation Vita.

We have a tremendous amount of development experience, which differentiates us from other publishers. This translates to a team that not only understands your game, but one that can really make your IP stand out on the Sony consoles; looking and playing its best. We’ve been doing it for years, and have some fantastic titles under our belts to prove it!

The bottom line? We create relationships with developers and other partners that play to each of our strengths, where the outcome is beneficial to everyone.

Our Ethos

The staff at Double Eleven consists of some of the UK’s finest. There’s a huge amount of talent and experience here from all levels of the games industry. Through hard work, integrity and solidarity, we are able to use that experience to create great games that people enjoy.

Our people create the value in our business, so investing in them is simply good business sense. From comprehensive compensation packages, career development planning and a transparent management structure, to entertainment facilities, extensive staff benefits and days out, we aim to ensure everyone believes there is no better place to work.