Double Eleven are excited to announce the upcoming LittleBigPlanet™ PS Vita Beta! That’s right! We’re releasing a beta of LittleBigPlanet™ PS Vita for European and North American regions to sink their teeth into. We want you to take our lovely project and tear it to pieces! Play, Create and Share your way through this.
Double 11 Blog
On April 26th in the finals of the North East Business Awards, Double Eleven scooped Science and Technology company of the year. “We were absolutely delighted to win the award. We pride ourselves on the technical abilities of our team, and achieving a result above leading pharmaceutical and web technology companies is a testament.
Thursday Night, Double Eleven scooped three awards in the North East Business Awards. The awards included Small Business of the year, Newcomer of the year and Science & Technology business of the year. “We were absolutely delighted at winning three separate awards, Lee and the others who began this company from his loft took.
At Middlesbrough’s Riverside Stadium Double Eleven received a Creative Industry Award, and even more impressive won the overall winner at the 2011 Best New Business Awards. Founded by former lead Rockstar Leeds software engineers, Double Eleven is a white-hot technology led games development studio comprising of some of the most talented and forwarding thinking.
Double Eleven welcomes a new Technical Director and Senior Programmer to the fold. Rob Ware, having accepted a role as Technical Director, has been in the industry since 2002, working previously as a lead engineer at both Rare and Rockstar Leeds. Mark Bryant, previously from Rare joins our networking team. Rob comments “The skills.
Double Eleven has been shortlisted in three categories for the upcoming North East Business Awards. The awards include a Small Business Award, Newcomer of the Year Award and Science & Technology Award. “We are very proud of how far our business has developed in what is a relatively short space of time. More so,.
London, 19th July 2011 – Sony Computer Entertainment Europe (SCEE) today announced that UK-based game development studio Double Eleven had signed a deal which would see the company, currently working on LittleBigPlanet for PSVITA developing games exclusively for SCEE and Sony platforms. Double Eleven are one of the brightest new UK development studios, having.
“Double11, one of the brightest of a new wave of ambitious development studios in the UK, are delighted to announce that they are working on LittleBigPlanet for Sony’s new PlayStation Vita handheld device, revealed at the recent E3 in Los Angeles. The exciting new studio based in the North-East of England, which boasts incredible.
Double Eleven can finally reveal what our expert ninjas have been meditating over. Together with Tarsier Studios, we bring you: LittleBigPlanet for PlayStation®Vita! We can’t say too much about the project just yet, but expect to see more updates in the coming months. Check out the E3 reveal trailer here:.
Double Eleven have taken on a new Development Assistant. Helping out in all areas, Tom Pedalino provides a much-needed hand where and when needed. Whether providing invaluable QA help; directly assisting the developers; or building PCs for IT; Tom is very handy to have available. With experience working in game retail and on a.
Double Eleven now has a fully-fledged in-house test team with the addition of Richard Snowdon. With almost three years’ experience in the games industry, he’s proving an invaluable aid to our development team already. We’re certain Richard’s efforts will continue to ensure that the Double Eleven ninjas’ work is even better than usual! Welcome.
Things are looking a lot better at Double Eleven since hiring a visual effects programmer of eleven years’ experience. Andy Buck joins our team after working for Eutechnyx in a number of fields, including AI systems, game control systems, art asset creation, coding, design docs and code team management. Procedural special effects being his.
Joining Double Eleven as our new HR and Admin Manager is Kimberley Valentine. With three years’ experience in HR at The Gateshead Housing Company, and studying towards a CIPD qualification in HR Practice in Newcastle, we’re sure the lovely Kimberley will be a massive help to our operations. Welcome aboard, Ms. Valentine. Linked-In Profile:.
James Hubbard, a programmer of twelve years, is the latest addition to the Double Eleven team. Working on the classic Timesplitters series at Free Radical, and the popular F1 2010 at Codemasters, amongst other companies and projects too, James has a considerably ranged experience in the games industry and dynamic coding abilities. We’re sure.
Our IT department has now grown thanks to the addition of David Buckley. Joining us through Lee Cherry’s recommendation, after the two were on the same course at University – ‘Computer Games Programming’ at the University of Huddersfield – David will also be learning and lending his hand to our coders as he develops.
Ian Thomas is the latest member to join the Double Eleven ninjas, entering the dojo as yet another programmer to add to our powerful coding force. Programming for over 25 years, 15 of those commercially, Ian has experience in a “bewildering” variety of languages. This ability saw him become a key systems programmer for.
Martyn Brown, who has spent 25 years in the games industry and co-founded one of the UK’s brightest independent studios, is now lending his widespread experience to Double Eleven. Having recently began his own independent consultancy business, Martyn, a personal friend of Lee, CEO of Double Eleven, has come on board to assist with.
The Double Eleven code team expands with the addition of the massively experienced Wayne Smithson. Working in the industry since 1985, Wayne has over 25 years of programming under his belt. Developing on some of the games and gaming hardware many of us remember playing on as kids, Wayne has grown up alongside our.
Lee Cherry joins our IT team as Systems Administrator. Coming from the University of Huddersfield’s BSc(Hons) Computer Games Programming course, Lee has game development experience too; five nominations at the GameRepublic Student Showcase 2010 prove his abilities. Lee’s background in everything IT dates back far before his course also. We’re confident that this background.
Our array of coders will now be safely commented-out of managing themselves, thanks to the latest member to join the Double Eleven team; Dr. Gary Ushaw. Starting as Code Project Manager, Gary will provide us with a greater structural approach to task handling and help to ensure our development processes go off without a.
Our coding team has expanded further with the addition of Nigel ‘Fred’ Conroy to the Double Eleven mix. Fred is a versatile C/C++ programmer with nearly twenty years experience in the industry. He was at R* Leeds most recently, where he met Lee and Matt, and has joined us to lend his programming prowess.
We have a new artist joining the Double Eleven team. With 16 years experience in 2D and 3D art, Christian Russell boasts such names as ‘Tomb Raider II’ and the LEGO Star Wars franchise on his CV. We’re looking forward to reaping the benefits of Christian’s experience for our projects. Welcome aboard, Mr. Russell..
We’re excited to announce our first press release on gamespress.com. “Double11 is a highly technical and creative young games studio based in the north of England striving to push new handheld game platforms to their limits. We are currently working on high profile titles with Sony Computer Entertainment Europe and are looking forward to.
Kay Richardson is the latest member of the Double Eleven team, providing much-needed relief as PA to Lee Hutchinson. Taking over the day-to-day admin tasks that remained after Kim joined, Kay now enables Lee to turn most of his attentions back towards the game-side of the company. With experience as an Events and Marketing.
Double Eleven will be at this year’s Codeworks PUD networking event. At Lineker’s bar in Newcastle, we’re told we’ll be transported to Narnia with their wonderful Christmassy fantasy theme. A bar tab and buffet sweeten the deal as well of course! Our very own Kay Richardson is taking to her stilts and dressing up.
GameHorizon’s effort for a great event was almost tangible and I felt a little sympathetic towards them for the horrendous weather’s affect on turnout. Due to the thick snow throughout the country, the attendance was approximately half what was expected. Still, the promise of good food and a bar tab was upheld and Tiger.
We had a great time at Develop Liverpool. Myself (Olly) and Matt each attended a string of talks while Lee shmoosed and networked. We met some great people and the talks were interesting. The most impressive part of the day-long event, for me, was Sony’s spectacular 3D presentation. The slide’s backgrounds of Wipeout and.
Our ever-expanding roster of coders has been increased with the addition of Rod Boyd. Our new ‘Codesmith’ started his days coding submarine sonar systems for the military before starting in the games industry at Rare. Moving on to Xbox Live Studios after, Rod now joins us with his combined eleven years experience. We’re sure.
We’ve just hired Steve Wilson, an exceptionally skilled network programmer. Steve has been dabbling in network programming all his life but joins us with time at Rockstar, Venom and SimBin/Blimeygames under his belt. Steve is a massive talent and we’re delighted to have him on the team. Welcome aboard, Mr. Wilson..
Double Eleven is happy to now be at the size where we feel it’s time to delegate our accountancy to a dedicated member of staff. And who better than Kimberley Turner ACA, a fully qualified Chartered Accountant, who just so happens to be Lee’s younger sister! Kim joins us with fifteen months experience as.
Double Eleven have moved into the spectacular new BoHo One office block in the heart of Middlesbrough’s ‘Digital City’. These modern new offices boast unique architecture and high-tech fixtures and fittings. We’re looking forward to being fully set-up and working from these new offices. Feel free to come and visit and let us know.
Double Eleven welcomes Aidan Howe into our ever-expanding team. After working with Lee in the past, we knew he’d be perfect for the job. Taking on the role of Producer, Aidan also possesses design experience from his time working on The Outside at Frontier and other projects at Kuju Chemistry. He also has advanced.
Mick Waites joins the Double Eleven team as an additional coder. Mick’s experience spans many genres and projects within multiple studios. With names like RuneCraft and The Code Monkeys decorating his CV, we’re sure his expertise will go a long way to help our existing team. Welcome aboard, Mr. Waites. Linked-In Profile: Mick.
We’re lucky to now have joining us the highly experienced Adrian Hirst. With close to 20 years industry experience, his coding skills will help us immensely. Adrian spent significant time as dev director at Code Monkeys, so we’re confident he’ll become an integral core member of our team in no time! Welcome aboard, Mr..
Double Eleven hires a new 2D artist in the form of James Palmer. With many years in the games industry as a front-end & GUI, UX and texture artist, James provides us with a greatly extended art skillpool. We’re looking forward to seeing the results of his redesigning of our business cards, web site.
We’re delighted to have Richard Morton join the Double Eleven team. Richard, of Tomb Raider fame, brings his design and artistic skills to our talent-pool. With experience in games and level design, 3D modelling, and as a background and texture artist, Richard is a true jack of all trades and master of some! Welcome.
Double Eleven Ltd. is formed! January 2010 marks the beginning of a new journey as Lee Hutchinson and Matt Shepcar exit from their time at R* Leeds and venture out with their own new games studio. During Lee’s eighteen month tenure at Rockstar, he was Lead Programmer on their iPhone games ‘GTA: Chinatown Wars’.
