Double Eleven welcomes Aidan Howe into our ever-expanding team. After working with Lee in the past, we knew he’d be perfect for the job. Taking on the role of Producer, Aidan also possesses design experience from his time working on The Outside at Frontier and other projects at Kuju Chemistry. He also has advanced.
Mick Waites joins the Double Eleven team as an additional coder. Mick’s experience spans many genres and projects within multiple studios. With names like RuneCraft and The Code Monkeys decorating his CV, we’re sure his expertise will go a long way to help our existing team. Welcome aboard, Mr. Waites. Linked-In Profile: Mick.
We’re lucky to now have joining us the highly experienced Adrian Hirst. With close to 20 years industry experience, his coding skills will help us immensely. Adrian spent significant time as dev director at Code Monkeys, so we’re confident he’ll become an integral core member of our team in no time! Welcome aboard, Mr..
Double Eleven hires a new 2D artist in the form of James Palmer. With many years in the games industry as a front-end & GUI, UX and texture artist, James provides us with a greatly extended art skillpool. We’re looking forward to seeing the results of his redesigning of our business cards, web site.
We’re delighted to have Richard Morton join the Double Eleven team. Richard, of Tomb Raider fame, brings his design and artistic skills to our talent-pool. With experience in games and level design, 3D modelling, and as a background and texture artist, Richard is a true jack of all trades and master of some! Welcome.
